Age of Dogfights: WWII (2022)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Forsage Games
Designers: Dragan Lazovic, Predrag Lazovic
Artistas: Predrag Lazovic, Dragan Lazovic
Mecânicas: Different Dice Movement, Simulation, Grid Movement, Interrupts, Stat Check Resolution, Dice Rolling, Scenario / Mission / Campaign Game, Movement Points, Line of Sight, Three Dimensional Movement, Variable Set-up, Critical Hits and Failures, Solo / Solitaire Game
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Forsage Games
Designers: Dragan Lazovic, Predrag Lazovic
Artistas: Predrag Lazovic, Dragan Lazovic
Mecânicas: Different Dice Movement, Simulation, Grid Movement, Interrupts, Stat Check Resolution, Dice Rolling, Scenario / Mission / Campaign Game, Movement Points, Line of Sight, Three Dimensional Movement, Variable Set-up, Critical Hits and Failures, Solo / Solitaire Game
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The game depicts air battles during WWII in a very realistic way. A special quality of the game are the altitude stands that are easy to handle. The game covers the period of the war from 1942 to 1945 in Europe, when the USA became heavily involved in the war. The game uses the Triangle system, which is very flexible and allows many optional rules to be applied. The mechanics of the game allow simulation of battles with a large number of individual aircraft, with a fluid gameplay.
The game may seem too simple at first sight, as most of the mechanics are numbers (speed, agility, firepower, etc.) which are modified by dice and several factors. However, while being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing.
—description from the designer
The game may seem too simple at first sight, as most of the mechanics are numbers (speed, agility, firepower, etc.) which are modified by dice and several factors. However, while being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing.
—description from the designer
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Age of Dogfights: WWII
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ag.gameitem.lastUpdated: 2025-05-30 09:20:37.401